
Production from scratch
Moray Torpedo
One batch means one cycle of the selected recipe, one factory crate or one complete selected MPF order. Travel and queue waits are excluded.
Crafting time only
Crafting time: 12 min 30 sec
Sum of production cycles performed sequentially. Excludes harvesting, travel, queues and loading. Independent stages can run in parallel.
Follow the steps from top to bottom: raw materials, intermediates, then the final item. Skip preparation for resources you already have.
Output
1 units / resource units — Moray Torpedo
Raw materials for this route
Assumes existing facilities with required upgrades. Infrastructure construction, transport and generator fuel are excluded. Check unlocked technology, station access and power. One route is selected; it is not necessarily the cheapest.
- 1Harvest / obtain
Salvage
Salvage

Find a Salvage Field on the map. Gather with a hammer, sledgehammer or harvester and load the raw material into your vehicle.
Collect: 60 × Salvage
Recipe and source on the wiki ↗ - 2Craft / upgrade
Construction Materials
Construction Materials · cmats

Find an operational Materials Factory. Load raw materials, press E and start the required recipe. Check power and collect the finished materials from the queue.
Bring to this step
60 × SalvageResult: 6 × Construction Materials
Power required: 2 MW. This is power, not resource consumption.
Time per cycle: 25 seconds · recipe cycles: 6 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 3Harvest / obtain
Components
Components

Find a Component Field. Manual gathering requires a sledgehammer, not a hammer. Before sledgehammers unlock, collect components from a working Component Mine.
Collect: 40 × Components
Recipe and source on the wiki ↗ - 4Craft / upgrade
Processed Construction Materials

Bring the listed resources to Metalworks Factory. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.
Bring to this step
40 × ComponentsResult: 2 × Processed Construction Materials
Power required: 5 MW. This is power, not resource consumption.
Time per cycle: 60 seconds · recipe cycles: 2 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 5Harvest / obtain
Sulfur
Sulfur

Find a Sulfur Field. Gather with a sledgehammer or harvester, or use a working Sulfur Mine.
Collect: 80 × Sulfur
Recipe and source on the wiki ↗ - 6Craft / upgrade
Heavy Explosive Powder
Heavy Explosive Powder · hemats

Bring raw materials to a Refinery, press E and start refining the required material. Use a personal queue if you want to reserve the output; collect it when ready.
Bring to this step
80 × SulfurResult: 16 × Heavy Explosive Powder
Time per cycle: 15 seconds · recipe cycles: 16 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 7Craft / upgrade
Moray Torpedo

Ammunition Factory · Large Shell Factory· this specific upgrade is required
Checking current war sites…
Bring the listed resources to Ammunition Factory · Large Shell Factory. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.
Bring to this step
Result: 1 × Moray Torpedo
Power required: 6 MW. This is power, not resource consumption.
Time per cycle: 240 seconds Queues and travel take additional time.
Recipe and source on the wiki ↗
If the output is a crate, deliver it to a base and submit it to unpack individual items. For further production, materials must be in the form accepted by the recipe.
Where to deliver finished crates
Submit to a base — unpack for players
Drive to the base and open its menu with E, right-click the crate in your inventory and choose Submit to Stockpile. For all crates, use Submit All to Stockpile. The crates unpack and their contents enter the base’s public stockpile.
Store at a depot or seaport
In Storage Depot or Seaport crates remain packed. For Legion supplies, open the correct Reserve Stockpile using its code. Before submitting, make sure you selected it rather than the public stockpile. Only crates marked Reservable may enter a reserve: check the item tooltip. Reserves expire, so monitor and refresh their timers.
Submitting to public stock irreversibly removes reservability. The crate becomes public. You can retrieve it, but cannot put it in a private stockpile again, even at another depot. Check the selected stockpile before submitting.
Sources: submitting to bases, crates, reservability. Vehicle crates use separate unpacking rules; the instructions above concern item crates.
Recipes and images: Foxhole Wiki. Wiki — CC BY-NC-SA 4.0; game images belong to Siege Camp. Game updates may change these data.





