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Production from scratch

HH-d “Peltast”

One batch means one cycle of the selected recipe, one factory crate or one complete selected MPF order. Travel and queue waits are excluded.

Crafting time only

Known stages: 1 h 31 min 15 sec
Plus stages without a fixed duration: HH-a “Javelin”.

Sum of production cycles performed sequentially. Excludes harvesting, travel, queues and loading. Independent stages can run in parallel. Manual garage construction and recipes without listed durations are excluded; this is not the complete chain duration.

Follow the steps from top to bottom: raw materials, intermediates, then the final item. Skip preparation for resources you already have.

Output

1 vehicle — HH-d “Peltast”

Raw materials for this route

1260 × ComponentsComponents
315 × SalvageSalvage

Assumes existing facilities with required upgrades. Infrastructure construction, transport and generator fuel are excluded. Check unlocked technology, station access and power. One route is selected; it is not necessarily the cheapest.

  1. 1
    Harvest / obtain

    Components

    Components

    Components
    Component Field
    Component Field

    Checking current war sites…

    Find a Component Field. Manual gathering requires a sledgehammer, not a hammer. Before sledgehammers unlock, collect components from a working Component Mine.

    Collect: 1100 × Components

    Recipe and source on the wiki ↗
  2. 2
    Craft / upgrade

    Refined Materials

    Refined Materials · rmats

    Refined Materials
    Refinery
    Refinery

    Refinery

    Checking current war sites…

    Bring raw materials to a Refinery, press E and start refining the required material. Use a personal queue if you want to reserve the output; collect it when ready.

    Bring to this step

    1100 × Components

    Result: 55 × Refined Materials

    Time per cycle: 40 seconds · recipe cycles: 55 Queues and travel take additional time.

    Recipe and source on the wiki ↗
  3. 3
    Craft / upgrade

    HH-a “Javelin”

    HH-a “Javelin”
    Garage
    Garage

    Garage

    Checking current war sites…

    Carry the listed materials and equip a hammer. Press E at the garage, select the vehicle, then hammer the blueprint until construction is complete.

    Bring to this step

    Result: 1 × HH-a “Javelin”

    Recipe and source on the wiki ↗
  4. 4
    Harvest / obtain

    Salvage

    Salvage

    Salvage
    Salvage Field
    Salvage Field

    Checking current war sites…

    Find a Salvage Field on the map. Gather with a hammer, sledgehammer or harvester and load the raw material into your vehicle.

    Collect: 150 × Salvage

    Recipe and source on the wiki ↗
  5. 5
    Craft / upgrade

    Construction Materials

    Construction Materials · cmats

    Construction Materials
    Materials Factory
    Materials Factory

    Materials Factory

    Checking current war sites…

    Find an operational Materials Factory. Load raw materials, press E and start the required recipe. Check power and collect the finished materials from the queue.

    Bring to this step

    150 × Salvage

    Result: 15 × Construction Materials

    Power required: 2 MW. This is power, not resource consumption.

    Time per cycle: 25 seconds · recipe cycles: 15 Queues and travel take additional time.

    Recipe and source on the wiki ↗
  6. 6
    Harvest / obtain

    Components

    Components

    Components
    Component Field
    Component Field

    Checking current war sites…

    Find a Component Field. Manual gathering requires a sledgehammer, not a hammer. Before sledgehammers unlock, collect components from a working Component Mine.

    Collect: 100 × Components

    Recipe and source on the wiki ↗
  7. 7
    Craft / upgrade

    Processed Construction Materials

    Processed Construction Materials
    Metalworks Factory
    Metalworks Factory

    Checking current war sites…

    Bring the listed resources to Metalworks Factory. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.

    Bring to this step

    Result: 5 × Processed Construction Materials

    Power required: 5 MW. This is power, not resource consumption.

    Time per cycle: 60 seconds · recipe cycles: 5 Queues and travel take additional time.

    Recipe and source on the wiki ↗
  8. 8
    Harvest / obtain

    Salvage

    Salvage

    Salvage
    Salvage Field
    Salvage Field

    Checking current war sites…

    Find a Salvage Field on the map. Gather with a hammer, sledgehammer or harvester and load the raw material into your vehicle.

    Collect: 75 × Salvage

    Recipe and source on the wiki ↗
  9. 9
    Craft / upgrade

    Oil

    Oil
    Oil Well
    Oil Well

    Checking current war sites…

    Bring the listed resources to Oil Well. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.

    Result: 250 L Oil

    Time per cycle: 50 seconds · recipe cycles: 5 Queues and travel take additional time.

    Recipe and source on the wiki ↗
  10. 10
    Craft / upgrade

    Petrol

    Petrol
    Oil Refinery
    Oil Refinery

    Checking current war sites…

    Bring the listed resources to Oil Refinery. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.

    Bring to this step

    250 L Oil

    Result: 250 L Petrol

    Power required: 1 MW. This is power, not resource consumption.

    Time per cycle: 50 seconds · recipe cycles: 5 Queues and travel take additional time.

    Recipe and source on the wiki ↗
  11. 11
    Craft / upgrade

    Assembly Materials II

    Assembly Materials II
    Materials Factory
    Materials Factory · Forge

    Materials Factory · this specific upgrade is required

    Checking current war sites…

    Find an operational Materials Factory with the upgrade Forge. Load raw materials, press E and start the required recipe. Check power and collect the finished materials from the queue.

    Bring to this step

    75 × Salvage
    250 L Petrol

    Result: 5 × Assembly Materials II

    Power required: 2 MW. This is power, not resource consumption.

    Time per cycle: 60 seconds · recipe cycles: 5 Queues and travel take additional time.

    Recipe and source on the wiki ↗
  12. 12
    Harvest / obtain

    Salvage

    Salvage

    Salvage
    Salvage Field
    Salvage Field

    Checking current war sites…

    Find a Salvage Field on the map. Gather with a hammer, sledgehammer or harvester and load the raw material into your vehicle.

    Collect: 90 × Salvage

    Recipe and source on the wiki ↗
  13. 13
    Craft / upgrade

    Construction Materials

    Construction Materials · cmats

    Construction Materials
    Materials Factory
    Materials Factory

    Materials Factory

    Checking current war sites…

    Find an operational Materials Factory. Load raw materials, press E and start the required recipe. Check power and collect the finished materials from the queue.

    Bring to this step

    90 × Salvage

    Result: 9 × Construction Materials

    Power required: 2 MW. This is power, not resource consumption.

    Time per cycle: 25 seconds · recipe cycles: 9 Queues and travel take additional time.

    Recipe and source on the wiki ↗
  14. 14
    Harvest / obtain

    Components

    Components

    Components
    Component Field
    Component Field

    Checking current war sites…

    Find a Component Field. Manual gathering requires a sledgehammer, not a hammer. Before sledgehammers unlock, collect components from a working Component Mine.

    Collect: 60 × Components

    Recipe and source on the wiki ↗
  15. 15
    Craft / upgrade

    Processed Construction Materials

    Processed Construction Materials
    Metalworks Factory
    Metalworks Factory

    Checking current war sites…

    Bring the listed resources to Metalworks Factory. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.

    Bring to this step

    Result: 3 × Processed Construction Materials

    Power required: 5 MW. This is power, not resource consumption.

    Time per cycle: 60 seconds · recipe cycles: 3 Queues and travel take additional time.

    Recipe and source on the wiki ↗
  16. 16
    Craft / upgrade

    Oil

    Oil
    Oil Well
    Oil Well

    Checking current war sites…

    Bring the listed resources to Oil Well. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.

    Result: 350 L Oil

    Time per cycle: 50 seconds · recipe cycles: 7 Queues and travel take additional time.

    Recipe and source on the wiki ↗
  17. 17
    Craft / upgrade

    Heavy Oil

    Heavy Oil
    Oil Refinery
    Oil Refinery · Cracking Unit

    · this specific upgrade is required

    Checking current war sites…

    Bring the listed resources to Oil Refinery · Cracking Unit. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.

    Bring to this step

    350 L Oil

    Result: 210 L Heavy Oil
    Needed for the next step: 198; keep the surplus.

    Power required: 1.5 MW. This is power, not resource consumption.

    Time per cycle: 55 seconds · recipe cycles: 7 Queues and travel take additional time.

    Recipe and source on the wiki ↗
  18. 18
    Craft / upgrade

    Assembly Materials IV

    Assembly Materials IV
    Metalworks Factory
    Metalworks Factory · Blast Furnace

    · this specific upgrade is required

    Checking current war sites…

    Bring the listed resources to Metalworks Factory · Blast Furnace. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.

    Bring to this step

    Result: 3 × Assembly Materials IV

    Power required: 5 MW. This is power, not resource consumption.

    Time per cycle: 120 seconds · recipe cycles: 3 Queues and travel take additional time.

    Recipe and source on the wiki ↗
  19. 19
    Craft / upgrade

    HH-d “Peltast”

    HH-d “Peltast”
    Small Assembly Station
    Small Assembly Station · Battery Line

    Small Assembly Station · this specific upgrade is required

    Checking current war sites…

    Find an operational station with the upgrade Battery Line. Place the base vehicle in the middle of the platform. Press E, load materials, choose the required model and start production. Check power: the process stops without it. Collect the vehicle when ready.

    Bring to this step

    Result: 1 × HH-d “Peltast”

    Power required: 2 MW. This is power, not resource consumption.

    Time per cycle: 300 seconds Queues and travel take additional time.

    Recipe and source on the wiki ↗

Refuel and bring the required equipment before driving. Assembly station upgrades require an ordinary base chassis; prototypes and higher-tier vehicles may not work.

Where to deliver finished crates

Submit to a base — unpack for players

Drive to the base and open its menu with E, right-click the crate in your inventory and choose Submit to Stockpile. For all crates, use Submit All to Stockpile. The crates unpack and their contents enter the base’s public stockpile.

Store at a depot or seaport

In Storage Depot or Seaport crates remain packed. For Legion supplies, open the correct Reserve Stockpile using its code. Before submitting, make sure you selected it rather than the public stockpile. Only crates marked Reservable may enter a reserve: check the item tooltip. Reserves expire, so monitor and refresh their timers.

Submitting to public stock irreversibly removes reservability. The crate becomes public. You can retrieve it, but cannot put it in a private stockpile again, even at another depot. Check the selected stockpile before submitting.

Sources: submitting to bases, crates, reservability. Vehicle crates use separate unpacking rules; the instructions above concern item crates.

Recipes and images: Foxhole Wiki. Wiki — CC BY-NC-SA 4.0; game images belong to Siege Camp. Game updates may change these data.