
Production from scratch
945g “Stygian Bolt”
Health, armour and resistances
| Health | 5000 HP |
|---|---|
| Armour health | — |
| Disable threshold | 30% |
| Armour penetration | — |
Penetration: intact to worn armour, before distance, angle and ammunition bonuses.
| Damage type | Resistance |
|---|---|
| 0% | |
| 85% | |
| 0% | |
| 70% | |
| 70% | |
| 15% | |
| 99% | |
| 99% | |
| 70% | |
| 70% | |
| 99% | |
| 99% |
These values apply to the vehicle, not crew protection. Penetration and resistance are separate mechanics.
Source: Foxhole Wiki ↗One batch means one cycle of the selected recipe, one factory crate or one complete selected MPF order. Travel and queue waits are excluded.
Crafting time only
Known stages: 5 h 54 min 10 sec
Plus stages without a fixed duration: AA-2 Battering Ram.
Sum of production cycles performed sequentially. Excludes harvesting, travel, queues and loading. Independent stages can run in parallel. Manual garage construction and recipes without listed durations are excluded; this is not the complete chain duration.
Follow the steps from top to bottom: raw materials, intermediates, then the final item. Skip preparation for resources you already have.
Output
1 vehicle — 945g “Stygian Bolt”
Raw materials for this route
Assumes existing facilities with required upgrades. Infrastructure construction, transport and generator fuel are excluded. Check unlocked technology, station access and power. One route is selected; it is not necessarily the cheapest.
- 1Harvest / obtain
Components
Components

Find a Component Field. Manual gathering requires a sledgehammer, not a hammer. Before sledgehammers unlock, collect components from a working Component Mine.
Collect: 400 × Components
Recipe and source on the wiki ↗ - 2Craft / upgrade
Refined Materials
Refined Materials · rmats

Bring raw materials to a Refinery, press E and start refining the required material. Use a personal queue if you want to reserve the output; collect it when ready.
Bring to this step
400 × ComponentsResult: 20 × Refined Materials
Time per cycle: 40 seconds · recipe cycles: 20 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 3Craft / upgrade
AA-2 Battering Ram

Carry the listed materials and equip a hammer. Press E at the garage, select the vehicle, then hammer the blueprint until construction is complete.
Bring to this step
20 × Refined MaterialsResult: 1 × AA-2 Battering Ram
Recipe and source on the wiki ↗ - 4Harvest / obtain
Salvage
Salvage

Find a Salvage Field on the map. Gather with a hammer, sledgehammer or harvester and load the raw material into your vehicle.
Collect: 1350 × Salvage
Recipe and source on the wiki ↗ - 5Craft / upgrade
Construction Materials
Construction Materials · cmats

Find an operational Materials Factory. Load raw materials, press E and start the required recipe. Check power and collect the finished materials from the queue.
Bring to this step
1350 × SalvageResult: 135 × Construction Materials
Power required: 2 MW. This is power, not resource consumption.
Time per cycle: 25 seconds · recipe cycles: 135 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 6Harvest / obtain
Components
Components

Find a Component Field. Manual gathering requires a sledgehammer, not a hammer. Before sledgehammers unlock, collect components from a working Component Mine.
Collect: 900 × Components
Recipe and source on the wiki ↗ - 7Craft / upgrade
Processed Construction Materials

Bring the listed resources to Metalworks Factory. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.
Bring to this step
135 × Construction Materials
900 × ComponentsResult: 45 × Processed Construction Materials
Power required: 5 MW. This is power, not resource consumption.
Time per cycle: 60 seconds · recipe cycles: 45 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 8Harvest / obtain
Coal
Coal

Find a Coal Field. Gather coal with a hammer, sledgehammer or harvester and load it into your vehicle.
Collect: 3400 × Coal
Recipe and source on the wiki ↗ - 9Craft / upgrade
Coke

Bring the listed resources to Coal Refinery. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.
Bring to this step
3400 × CoalResult: 3060 × Coke
Needed for the next step: 3000; keep the surplus.Power required: 3 MW. This is power, not resource consumption.
Time per cycle: 270 seconds · recipe cycles: 17 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 10Harvest / obtain
Sulfur
Sulfur

Find a Sulfur Field. Gather with a sledgehammer or harvester, or use a working Sulfur Mine.
Collect: 975 × Sulfur
Recipe and source on the wiki ↗ - 11Craft / upgrade
Oil

Bring the listed resources to Oil Well. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.
Result: 900 L Oil
Time per cycle: 50 seconds · recipe cycles: 18 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 12Craft / upgrade
Heavy Oil

Bring the listed resources to Oil Refinery · Cracking Unit. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.
Bring to this step
900 L OilResult: 540 L Heavy Oil
Needed for the next step: 525; keep the surplus.Power required: 1.5 MW. This is power, not resource consumption.
Time per cycle: 55 seconds · recipe cycles: 18 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 13Craft / upgrade
Steel Construction Materials

Metalworks Factory · Engineering Station· this specific upgrade is required
Checking current war sites…
Bring the listed resources to Metalworks Factory · Engineering Station. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.
Bring to this step
Result: 15 × Steel Construction Materials
Power required: 9 MW. This is power, not resource consumption.
Time per cycle: 90 seconds · recipe cycles: 15 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 14Harvest / obtain
Salvage
Salvage

Find a Salvage Field on the map. Gather with a hammer, sledgehammer or harvester and load the raw material into your vehicle.
Collect: 300 × Salvage
Recipe and source on the wiki ↗ - 15Craft / upgrade
Oil

Bring the listed resources to Oil Well. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.
Result: 1000 L Oil
Time per cycle: 50 seconds · recipe cycles: 20 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 16Craft / upgrade
Petrol

Bring the listed resources to Oil Refinery. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.
Bring to this step
1000 L OilResult: 1000 L Petrol
Power required: 1 MW. This is power, not resource consumption.
Time per cycle: 50 seconds · recipe cycles: 20 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 17Craft / upgrade
Assembly Materials II

Materials Factory · ForgeMaterials Factory · this specific upgrade is required
Checking current war sites…
Find an operational Materials Factory with the upgrade Forge. Load raw materials, press E and start the required recipe. Check power and collect the finished materials from the queue.
Bring to this step
Result: 20 × Assembly Materials II
Power required: 2 MW. This is power, not resource consumption.
Time per cycle: 60 seconds · recipe cycles: 20 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 18Harvest / obtain
Salvage
Salvage

Find a Salvage Field on the map. Gather with a hammer, sledgehammer or harvester and load the raw material into your vehicle.
Collect: 450 × Salvage
Recipe and source on the wiki ↗ - 19Craft / upgrade
Construction Materials
Construction Materials · cmats

Find an operational Materials Factory. Load raw materials, press E and start the required recipe. Check power and collect the finished materials from the queue.
Bring to this step
450 × SalvageResult: 45 × Construction Materials
Power required: 2 MW. This is power, not resource consumption.
Time per cycle: 25 seconds · recipe cycles: 45 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 20Harvest / obtain
Sulfur
Sulfur

Find a Sulfur Field. Gather with a sledgehammer or harvester, or use a working Sulfur Mine.
Collect: 300 × Sulfur
Recipe and source on the wiki ↗ - 21Craft / upgrade
Assembly Materials III

Bring the listed resources to Metalworks Factory · Blast Furnace. Open the building interface, select this recipe and start production. Check the required upgrade and power supply; then collect the output.
Bring to this step
300 × SulfurResult: 15 × Assembly Materials III
Power required: 5 MW. This is power, not resource consumption.
Time per cycle: 120 seconds · recipe cycles: 15 Queues and travel take additional time.
Recipe and source on the wiki ↗ - 22Craft / upgrade
945g “Stygian Bolt”

Small Assembly Station · Weapons PlatformSmall Assembly Station · this specific upgrade is required
Checking current war sites…
Find an operational station with the upgrade Weapons Platform. Place the base vehicle in the middle of the platform. Press E, load materials, choose the required model and start production. Check power: the process stops without it. Collect the vehicle when ready.
Bring to this step
Result: 1 × 945g “Stygian Bolt”
Power required: 2 MW. This is power, not resource consumption.
Time per cycle: 420 seconds Queues and travel take additional time.
Recipe and source on the wiki ↗
Refuel and bring the required equipment before driving. Assembly station upgrades require an ordinary base chassis; prototypes and higher-tier vehicles may not work.
Where to deliver finished crates
Submit to a base — unpack for players
Drive to the base and open its menu with E, right-click the crate in your inventory and choose Submit to Stockpile. For all crates, use Submit All to Stockpile. The crates unpack and their contents enter the base’s public stockpile.
Store at a depot or seaport
In Storage Depot or Seaport crates remain packed. For Legion supplies, open the correct Reserve Stockpile using its code. Before submitting, make sure you selected it rather than the public stockpile. Only crates marked Reservable may enter a reserve: check the item tooltip. Reserves expire, so monitor and refresh their timers.
Submitting to public stock irreversibly removes reservability. The crate becomes public. You can retrieve it, but cannot put it in a private stockpile again, even at another depot. Check the selected stockpile before submitting.
Sources: submitting to bases, crates, reservability. Vehicle crates use separate unpacking rules; the instructions above concern item crates.
Recipes and images: Foxhole Wiki. Wiki — CC BY-NC-SA 4.0; game images belong to Siege Camp. Game updates may change these data.








